Character Builds
From Ualguide
In this article we will detailed types of soldiers you can have in your squad, from the basic trooper to an specialized soldier:
Contents |
Basic Trooper
All your characters will start this way, some will have an extra training, like Harald Zamyatin, or not, like Samantha Svensson, the first training you have to get is Minor Toughness (2 pts), to increase your max HP, then follow by Major Toughness (3 pts) so you don't fall unconscious when the green bar is out, you should also get Minor and Major Suit Wearing (3 pts total) to use heavy suits, and later get at least Minor Beastman Anatomy (3 pts) to achieve better damage and critical.
Total: 11 pts
We can't talk about equipment in a specific way, but some rifles and grenades will do the trick, a shotgun would be a great addition too.
This is the order I recommend trainings to be done
Minor Toughness............ 2 pts Major Toughness............ 3 pts Minor Suit Wearing......... 1 pts Major Suit Wearing......... 2 pts Minor Beastmen Anatomy..... 3 pts
The Dual Gunner
The dual gunner, as the name says, uses two pistols at the same time, with the same ammo and addons. This build must be the same as the basic trooper with the addition of Minor and Major Ambidexterity (5 pts total) to be able of using the two pistols and faster reload, and Minor and Major Gunman (4 pts total) to achieve a much better precision and speed. This kind of soldier achieves the better DPS (damage per second) of the game, finally add major beastmen anatomy.
Total: 23 pts
The equipment of this soldier should consist of two fully upgraded pistols, a force field, and a vision mode or smell absorber, and LOTS of ammo which you will burn really fast. This soldier won't need any kind of drugs to be effective.
This is the order I recommend trainings to be done
Minor Toughness............ 2 pts Major Toughtness........... 3 pts Minor Suit Wearing......... 1 pts Major Suit Wearing......... 2 pts Minor Beastmen Anatomy..... 3 pts Minor Ambidexerity......... 2 pts Major Ambydexerity......... 3 pts Minor Gunman............... 2 pts Major Gunman............... 2 pts Major Beastmen Anatomy .... 3 pts
The Sniper
This trooper will have the ability of incapacitating the enemy depending where he/she shoots, the trainings will be Minor and Major Sniper (7 pts total, expensive but worthy) to be able of using the precise shot mode and body parts targeting, and of course Major Beastmen Anatomy (3 pts) to achieve maximum damage, you can also get Minor and Major Martian Anatomy (4 pts) but projectile weapons are not very effective against them.
Total: 21 pts (without Martian Anatomy)
The equipment should be a fully upgraded sniper rifle (the scope enables precise shot mode, so don't forget it), normal or heavy projectiles, a smell absorber and I recommend Night vision or EMP vision, you should also strongly consider using Reticulin (lvl 3 drug) to drastically increase the soldier's precision, especially against matriarchs (minimum 40% increase), and you should always crouch to get a precision bonus.
You should pick Ute Heinemann, as she comes with Minor Reticulan Anatomy as a bonus for this task.
This is the order I recomend trainings to be done
Minor Toughness............ 2 pts Major Toughtness........... 3 pts Minor Suit Wearing......... 1 pts Major Suit Wearing......... 2 pts Minor Sniper............... 3 pts Major Sniper............... 4 pts Minor Beastmen Anatomy..... 3 pts Major Beastmen Anatomy..... 3 pts Minor Martian Anatomy...... 2 pts (opt) Major Martian Anatomy...... 2 pts (opt)
The Heavy Gunner
This kind of soldier will be a specialist in, as the name says, heavy weapons, so he/she will have Minor and Major Heavy Equipment (5 pts) to be capable of using heavy weapons and gain precision with them, Minor Ambidexterity (2 pts) to improve reloading speed in the case you use a Rocket launcher, and finally Major Beastmen Anatomy (3 pts).
Total: 21 pts
Speed won't be this soldier's strong side, on the other hand, lots of damage will be, so send him with a backup that can handle close range enemies, so your rocket launcher won't hurt you, and since speed isn't your thing you should give him a Power Shield and some vision mode.
Weapons for this soldier must be one Warp Cannon and Rocket Launcher/Laser Cannon with a Heater/Gatling, be careful choosing your backup weapon because a Gatling won't be as effective as a Rocket Launcher with incendiary rockets against martians, for example.
Diego Ramirez is the perfect choice for this, as he comes with Minor Heavy Equipment from the beginning of the game.
This is the order I recomend trainings to be done
Minor Toughness............ 2 pts Major Toughtness........... 3 pts Minor Suit Wearing......... 1 pts Major Suit Wearing......... 2 pts Minor Heavy Equipment...... 2 pts Minor Beastmen Anatomy..... 3 pts Major Heavy Equipment...... 3 pts Minor Ambidexerity......... 2 pts Major Beastmen Anatomy..... 3 pts
The Sword Master
Here we will talk about your human melee unit, ideal for disposing your enemies quickly. First of all you won't need Major and Minor Suit Wearing, those points go to Major Beastman anatomy. Of course you will have Minor and Major Skirmisher (4 pts total) to improve all aspects of melee combat, from damage, speed, accuracy and distance of throwing knives, you will also have Minor Stability (2 pts) because this unit cannot afford to be knocked down, Minor and Major Athletics (4 pts total) will make this killing machine the ideal melee unit of the game, and Minor and Major Cover (2 pts total) will help to avoid the annoying and sometimes lethal friendly fire, Minor Stalking (2 pts) will also be useful for the stealth bonus
Total: 26 pts
I strongly recommend the use of a medium suit so you will be able to run, with a power shield and smell absorber, also you will only use 3 weapons, a katana, a light sword, and if you like it, some throwing weapons.
Also I recommend the use of Reticulin (lvl 3 drug), Martanphetamines (lvl 2 drug) and Hipersteroids (lvl 1 drug), this cocktail will boost your damage, precision, speed, and more importantly, it will boost your HP from 400 to 1000, making this soldier an excellent killing machine. Some people may think that a Sol/Sci trooper will be excellent because of the medicine training, but I don't recommend putting such a valuable human resource in such a dangerous combat style.
Harald Zamyatin is perfect for this task, as he already comes with Minor stability and a strength level of Outstanding
This is the order I recomend trainings to be done
Minor Toughness............ 2 pts Major Toughtness........... 3 pts Minor Stability............ 2 pts Minor Beastmen Anatomy..... 3 pts Minor Skirmisher........... 1 pts Minor Athletics............ 2 pts Minor Cover................ 1 pts Major Cover................ 1 pts Major Skirmisher........... 3 pts Minor EM weapons........... 1 pts Major Beastmen Anatomy..... 3 pts Major Athletics............ 2 pts Minor Stalking............. 2 pts
The Doctor
Well, here is our first hybrid, a Soldier/Scientist, in the soldier section you can treat him as a Basic Trooper, and you can also give him Minor and Major Athletics (4 pts total) so he/she can reach wounded troopers faster, Minor Stability (2 pts) will also come handy, since we have lots of points available you can also put Major Beastmen Anatomy (3 pts). On the science side, Minor and Major Medicine (4 pts total) will make this character a healer and drug dealer. And, if you're a big alien weapon fan, you could give minor and major ret/martian/beastmen technologies (5 pts total) to improve aiming time and weapon precision with non-human weapons.
Total: 20 pts + 4 sci pts (or 9 sci pts)
You must give this soldier a power shield and a smell absorber/aiming support, the suit depends on your game style, talking about weapons give him something that you won't miss when you are healing and shooting, like a fully upgraded rifle or laser rifle, and don't forget the medkit with the best healing cartridges and your drugs cocktails.
Tadeusz already comes with Minor Medicine
This is the order I recomend trainings to be done
Minor Toughness............ 2 pts Major Toughtness........... 3 pts Minor Medicine............. 2 sci Minor Suit Wearing......... 1 pts Major Suit Wearing......... 2 pts Minor Beastmen Anatomy..... 3 pts Minor Athletics............ 2 pts Major Medicine............. 2 sci Minor Stability............ 2 pts Major Athletics............ 2 pts Major Beastmen Anatomy..... 3 pts Minor B/M/R Technologies... 2 sci (opt) Major B/M/R Technologies... 3 sci (opt)
The Mechanist
Here is the other hybrid, the Soldier/Technician, he will be able to repair suits, drones, and use the Lightning Ball Launcher. In the technician side you will need, Minor Suit Manipulation (2 pts), Minor and Major Automation (5 pts total) for drone repair and being able to control hostile drones from a safe distance, and Minor and Major Driving (5 pts total) so you can use the Lightning Ball Launcher and with major trainig drones will react faster when moving near the character. On the soldier side, things are similar to the basic trooper, but you can add Major Beastmen Anatomy (3 pts), and since you won't repair suits as frequently as your doctor will heal, you can put Minor Heavy Equipment (2 pts) until you get the LBL.
Total: 16 Pts + 12 tech pts
The equipment could easily be a heavy suit with a power shield and some vision mode. On the Weapons side, a Laser Cannon with a heater will do the trick pretty well until you get the LBL, and don't forget the toolkit with the repair cartridges.
This is the order I recomend trainings to be done
Minor Toughness............ 2 pts Major Toughtness........... 3 pts Minor Suit Wearing......... 1 pts Major Suit Wearing......... 2 pts Minor Suit Manipulation.... 2 tec Minor Beastmen Anatomy..... 3 pts Minor Automation........... 2 tec Major Beastmen Anatomy..... 3 pts Minor Heavy Equipment...... 2 pts Minor Driving.............. 3 tec Major Automation........... 3 tec Major Driving.............. 2 tec
The Squad Leader
Not a build in the strict sense as the other character types, the squad leader is more of a gameplay style, as it won't be useful in characters that don't stay with the group, like the Sword Master, this style would be better applied to a Doctor,who always stays with the group and has some free points left, Minor and Major Leadership (4 pts total) will improve your speed and psi resistance, which is very important for anti-reticulian missions in Impossible difficulty level.
The Reticulan
Well, after a long time playing on Imposible, here I add our reticulan build. This character wont be a direct action guy, he will be a more support unit, but with high potential, he will be a soldier so he will have Minor an Major Psi weapon handling (7 pts total) so he will be able to heal our soldiers, and attack and more important control our enemies, for a better healing, he will get Minor and Major Human anatomy (4 pts total). continuing with the offensive side, first get minor beastmen anatomy (3pts), then Minor Cover (2 pts for reticulans) and later Major Beastmen anatomy (3 pts), after you get these trainings, you should consider Minor and Major Martian anatomy (4 pts total), because, unlike their robots, martians can be psy detected and attacked.
Total: 22 pts
I discourage the use of the sol/sci Reticulan, the psi support training isnt necesary and does almost no damage to enemies, he is much better in the lab, since he has a Major reticulan tech analog at his disposal. the only equipment you need is a Psy weapon a Psi healer and a Mind Controler, you will get them once you attack any reticulan faction, so dont use trade.
Minor Psi weapon handling.. 3 pts Minor human anatomy........ 2 pts Minor Psi weapon handling.. 3 pts Major human anatomy........ 2 pts Minor Beastmen Anatomy..... 3 pts Minor cover................ 2 pts Major Beastmen Anatomy..... 3 pts Minor Martian anatomy...... 2 pts Major Martian anatomy...... 2 pts
The Green Swordsman
Our second alien of the night, this time the martian. This allien wont have much life, but has an extraordinary regeneration, and, he can handle even a point blank Beastman cannon shot or grenade, but don't you ever think putting him in front of a Roller or any Spider. This will be our stealth unit, as undetectable as possible, so lets begin. First, Minor bouncing (2 pts), then Minor and Major invisibility (7 pts total) for full stealth (martians cant run, in Major Invisibility, you maintain your camouflage while walking), then Major Bouncing (2 pts) for even better dodge. In my opinion Martians should be melee units, because they can get really close to enemies thanks to their camouflage, and have a high regeneration rate to take many shots, so first get Minor and Major Beastmen anatomy (6 pts total) and then minor and Major Skirmisher (4 pts total), and later minor and Major Blur (5 pts total) for the allied bonus.
Total: 26 pts
In the equipment section, I suggest a Light sword and a Martian blade, anything else is secondary. As with the other race, leave the sol/sci in the base, they are better in the laboratory, the come with a Major martian tech equivalent.
Minor Bouncing............. 2 pts Minor Invisibility......... 3 pts Major Invisibility......... 4 pts Major Bouncing............. 2 pts Minor Beastmen Anatomy..... 3 pts Major Beastmen Anatomy..... 3 pts Minor Skirmisher........... 1 pts Major Skirmisher........... 3 pts Minor Blur................. 3 pts Major Blur................. 2 pts
The Green Soldier
If you dont like melle martians because you think is too risky, here is your second option. A you might know, martians come with EM and Plasma weapon handling, and they boost the damage of any Em weapon they have. follow the last build until the melle trainings, replace them with minor and Major Blur (5 pts total) for the allied bonus, Minor and Major Gunnman (4 pts).
Total: 26 pts
Talking about equipment, for non robot missions take a Martian plasma launcher, for robot missions, get some EM weapon and a Martian control device.
Minor Bouncing............. 2 pts Minor Invisibility......... 3 pts Major Invisibility......... 4 pts Major Bouncing............. 2 pts Minor Beastmen Anatomy..... 3 pts Major Beastmen Anatomy..... 3 pts Minor Blur................. 3 pts Major Blur................. 2 pts Minor Gunnman.............. 2 pts Major Gunmann.............. 2 pts
Article entirely written by fedenet89 Spelling corrected by Mozleron. (It's Major, not Mayor)

