Character Builds

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In this article we will detailed types of human soldiers you can have in your squad, from the basic trooper to an specialized soldier:


Contents

Basic Trooper

All your characters will start this way, some will have an extra training, like Harald Zamyatin, or not, like Samantha Svensson, the first training you have to get is Minor Toughness (2 pts), to increase your max HP, then follow by Major Toughness (3 pts) so you don't fall unconscious when the green bar is out, you should also get Minor and Major Suit Wearing (3 pts total) to use heavy suits, and later get at least Minor Beastman Anatomy (3 pts) to achieve better damage and critical.

Total: 11 pts

We can't talk about equipment in a specific way, but some rifles and grenades will do the trick, a shotgun would be a great addition too.

This is the order I recommend trainings to be done

Minor Toughness............ 2 pts
Mayor Toughness............ 3 pts
Minor Suit Wearing......... 1 pts
Mayor Suit Wearing......... 2 pts
Minor Beastmen Anatomy..... 3 pts

The Dual Gunner

The dual gunner, as the name says, uses two pistols at the same time, with the same ammo and addons. This build must be the same as the basic trooper with the addition of Minor and Major Ambidexterity (5 pts total) to be able of using the two pistols and faster reload, and Minor and Major Gunman (4 pts total) to achieve a much better precision and speed. This kind of soldier achieves the better DPS (damage per second) of the game, finally add major beastmen anatomy.

Total: 23 pts

The equipment of this soldier should consist of two fully upgraded pistols, a force field, and a vision mode or smell absorber, and LOTS of ammo which you will burn really fast. This soldier won't need any kind of drugs to be effective.

This is the order I recommend trainings to be done

Minor Toughness............ 2 pts
Major Toughtness........... 3 pts
Minor Suit Wearing......... 1 pts
Major Suit Wearing......... 2 pts
Minor Beastmen Anatomy..... 3 pts
Minor Ambidexerity......... 2 pts
Major Ambydexerity......... 3 pts
Minor Gunman............... 2 pts
Major Gunman............... 2 pts
Major Beastmen Anatomy .... 3 pts

The Sniper

This trooper will have the ability of incapacitating the enemy depending where he/she shoots, the trainings will be Minor and Major Sniper (7 pts total, expensive but worthy) to be able of using the precise shot mode and body parts targeting, and of course Major Beastmen Anatomy (3 pts) to achieve maximum damage, you can also get Minor and Major Martian Anatomy (4 pts) but projectile weapons are not very effective against them.

Total: 21 pts (without Martian Anatomy)

The equipment should be a fully upgraded sniper rifle (the scope enables precise shot mode, so don't forget it), normal or heavy projectiles, a smell absorber and I recommend Night vision or EMP vision, you should also strongly consider using Reticulin (lvl 3 drug) to drastically increase the soldier's precision, especially against matriarchs (minimum 40% increase), and you should always crouch to get a precision bonus.

You should pick Ute Heinemann, as she comes with Minor Reticulan Anatomy as a bonus for this task.

This is the order I recomend trainings to be done

Minor Toughness............ 2 pts
Major Toughtness........... 3 pts
Minor Suit Wearing......... 1 pts
Major Suit Wearing......... 2 pts
Minor Sniper............... 3 pts
Major Sniper............... 4 pts
Minor Beastmen Anatomy..... 3 pts
Major Beastmen Anatomy..... 3 pts
Minor Martian Anatomy...... 2 pts (opt)
Major Martian Anatomy...... 2 pts (opt)

The Heavy Gunner

This kind of soldier will be a specialist in, as the name says, heavy weapons, so he/she will have Minor and Major Heavy Equipment (5 pts) to be capable of using heavy weapons and gain precision with them, Minor Ambidexterity (2 pts) to improve reloading speed in the case you use a Rocket launcher, and finally Major Beastmen Anatomy (3 pts).

Total: 21 pts

Speed won't be this soldier's strong side, on the other hand, lots of damage will be, so send him with a backup that can handle close range enemies, so your rocket launcher won't hurt you, and since speed isn't your thing you should give him a Power Shield and some vision mode.

Weapons for this soldier must be one Warp Cannon and Rocket Launcher/Laser Cannon with a Heater/Gatling, be careful choosing your backup weapon because a Gatling won't be as effective as a Rocket Launcher with incendiary rockets against martians, for example.

Diego Ramirez is the perfect choice for this, as he comes with Minor Heavy Equipment from the beginning of the game.

This is the order I recomend trainings to be done

Minor Toughness............ 2 pts
Major Toughtness........... 3 pts
Minor Suit Wearing......... 1 pts
Major Suit Wearing......... 2 pts
Minor Heavy Equipment...... 2 pts
Minor Beastmen Anatomy..... 3 pts
Major Heavy Equipment...... 3 pts
Minor Ambidexerity......... 2 pts
Major Beastmen Anatomy..... 3 pts

The Sword Master

Here we will talk about your human melee unit, ideal for disposing your enemies quickly. First of all you won't need Major and Minor Suit Wearing, those points go to Major Beastman anatomy. Of course you will have Minor and Major Skirmisher (4 pts total) to improve all aspects of melee combat, from damage, speed, accuracy and distance of throwing knives, you will also have Minor Stability (2 pts) because this unit cannot afford to be knocked down, Minor and Major Athletics (4 pts total) will make this killing machine the ideal melee unit of the game, and Minor and Major Cover (2 pts total) will help to avoid the annoying and sometimes lethal friendly fire, Minor Stalking (2 pts) will also be useful for the stealth bonus

Total: 25 pts

I strongly recommend the use of a medium suit so you will be able to run, with a power shield and smell absorber, also you will only use 3 weapons, a katana, a light sword, and if you like it, some throwing weapons.

Also I recommend the use of Reticulin (lvl 3 drug), Martanphetamines (lvl 2 drug) and Hipersteroids (lvl 1 drug), this cocktail will boost your damage, precision, speed, and more importantly, it will boost your HP from 400 to 1000, making this soldier an excellent killing machine. Some people may think that a Sol/Sci trooper will be excellent because of the medicine training, but I don't recommend putting such a valuable human resource in such a dangerous combat style.

Harald Zamyatin is perfect for this task, as he already comes with Minor stability and a strength level of Outstanding

This is the order I recomend trainings to be done

Minor Toughness............ 2 pts
Major Toughtness........... 3 pts
Minor Stability............ 2 pts
Minor Beastmen Anatomy..... 3 pts
Minor Skirmisher........... 1 pts
Minor Athletics............ 2 pts
Minor Cover................ 1 pts
Major Cover................ 1 pts
Major Skirmisher........... 3 pts
Major Beastmen Anatomy..... 3 pts
Major Athletics............ 2 pts
Minor Stalking............. 2 pts

The Doctor

Well, here is our first hybrid, a Soldier/Scientist, in the soldier section you can treat him as a Basic Trooper, and you can also give him Minor and Major Athletics (4 pts total) so he/she can reach wounded troopers faster, Minor Stability (2 pts) will also come handy, since we have lots of points available you can also put Major Beastmen Anatomy (3 pts). On the science side, Minor and Major Medicine (4 pts total) will make this character a healer and drug dealer. And, if you're a big alien weapon fan, you could give minor and mayor ret/martian/beastmen technologies (5 pts total) to improve aiming time and weapon precision with non-human weapons.

Total: 20 pts + 4 sci pts (or 9 sci pts)

You must give this soldier a power shield and a smell absorber/aiming support, the suit depends on your game style, talking about weapons give him something that you won't miss when you are healing and shooting, like a fully upgraded rifle or laser rifle, and don't forget the medkit with the best healing cartridges and your drugs cocktails.

Tadeusz already comes with Minor Medicine

This is the order I recomend trainings to be done

Minor Toughness............ 2 pts
Major Toughtness........... 3 pts
Minor Medicine............. 2 sci
Minor Suit Wearing......... 1 pts
Major Suit Wearing......... 2 pts
Minor Beastmen Anatomy..... 3 pts
Minor Athletics............ 2 pts
Major Medicine............. 2 sci
Minor Stability............ 2 pts
Major Athletics............ 2 pts
Major Beastmen Anatomy..... 3 pts
Minor B/M/R Technologies... 2 sci (opt)
Major B/M/R Technologies... 3 sci (opt)

The Mechanist

Here is the other hybrid, the Soldier/Technician, he will be able to repair suits, drones, and use the Lightning Ball Launcher. In the technician side you will need, Minor Suit Manipulation (2 pts), Minor and Major Automation (5 pts total) for drone repair and being able to control hostile drones from a safe distance, and Minor and Major Driving (5 pts total) so you can use the Lightning Ball Launcher and with major trainig drones will react faster when moving near the character. On the soldier side, things are similar to the basic trooper, but you can add Major Beastmen Anatomy (3 pts), and since you won't repair suits as frequently as your doctor will heal, you can put Minor Heavy Equipment (2 pts) until you get the LBL.

Total: 16 Pts + 12 tech pts

The equipment could easily be a heavy suit with a power shield and some vision mode. On the Weapons side, a Laser Cannon with a heater will do the trick pretty well until you get the LBL, and don't forget the toolkit with the repair cartridges.

This is the order I recomend trainings to be done

Minor Toughness............ 2 pts
Major Toughtness........... 3 pts
Minor Suit Wearing......... 1 pts
Major Suit Wearing......... 2 pts
Minor Suit Manipulation.... 2 tec
Minor Beastmen Anatomy..... 3 pts
Minor Automation........... 2 tec
Major Beastmen Anatomy..... 3 pts
Minor Heavy Equipment...... 2 pts
Minor Driving.............. 3 tec
Major Automation........... 3 tec
Major Driving.............. 2 tec

The Squad Leader

Not a build in the strict sense as the other character types, the squad leader is more of a gameplay style, as it won't be useful in characters that don't stay with the group, like the Sword Master, this style would be better applied to a Doctor,who always stays with the group and has some free points left, Minor and Major Leadership (4 pts total) will improve your speed and psi resistance, which is very important for anti-reticulian missions in Impossible difficulty level.



Article entirely written by fedenet89


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